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What
is our line of research?
There is an ever growing community of
artists and scientists doing research and experiments in this field, and the
annual conference NIME (New Interfaces for Musical Expression) reflects very
well the growing interest for this topic. However, since the invention of the
Theremin in the 20’s - the first known electronic instrument with a gesture interface
that differed radically compared to classical instruments - most of the
developments tended to separate the instrument in two parts:
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The gesture interface (the controller)
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The sound generator (usually
the computer or a sound module)
This separation has been even reinforced by
the invention of MIDI, which brought a
standard protocol of communication between those two parts. On the contrary, with
classical instruments, the performer interacts closely and most of the time
directly with the source vibration (ex guitar, violin, etc). This is due to the
symbiotic nature of the interface, which features a close integration of sound
generation and control, and results in highly expressive capabilities. Our goal
is to create new musical instruments that keep the original essence of
classical ones, but with new gesture interactions and extended control
capabilities. Therefore, we look for ways to re-unify the sound generation and
the control over the sound in the same interface. One common approach is to augment
an acoustic instrument by fitting extra sensors, such as pressure sensors,
ribbon controllers, switches, etc. Our preferred approach is to take simple
vibrating elements, such as wood boards or metallic plates and try to make them
interactive. Our vision is to create hybrid electronic-acoustic instruments that are performed using the vibrating body as a controller. The idea behind
this is to pick-up the vibration generated by the interaction with an object to use it as
a sound source and to employ at the same time some of the interaction parameters,
such as the position of the contact point(s) for instance, to control the
processing of the sound by means of a computer or effect processor.
In order to achieve this, we have to look
for interactive technologies that are the less intrusive: the sensing methods
must not interfere with the sound source and thus let the object vibrate
freely. This led us to consider primarily acoustic sensing technologies (see
the TAI-CHI project) and, more recently, computer vision technologies. Acoustic
sensing has the advantage of integrating smoothly with an object and with a
minimum of intervention (only a few sensors to glue on the surface), but are
still limited to non-reverberant materials, which are thus not very interesting
as a sound source. An example of this is our Percussion Tray demo, which
consists of a plastic tray transformed into a drum controller. In this case,
the vibration of the object is only used to locate the point of contact but not
as a sound source. On the other hand, computer vision techniques allow for
using any kind of material but make difficult to detect when touching or not an
object. We have tried to override this problem by combining acoustic and vision
technologies, as illustrated by the Touch Table project. Currently, we are
developing a new technique that allows multi-touch detection on any kind of
flat surface, including non transparent one (more on this soon).
Alain Crevoisier
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